Bannerlord Twitch Viewer Guide Kvittaz
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.
Table of Contents
Commands
General
Reward Type
Reward Tier
General
Reward Type
Reward Tier
General
Reward Type
Reward Tier
General
Reward Type
Reward Tier
Channel Point Rewards
Classes
Infantry
Pikeman
Dismounted Knight
Rogue
Huscarl
Dwarf
KneeCapper
Berserker
Head Bonker
Giant
Archer
Heavy Archer
Fian
Crossbow
Heavy Crossbow
Cavalry
Mounted Knight
Riding Headbonker
Dwarf Cavalry
Horse Archer
Kvittaz Guard
Giraffe Archer
Caffeine Addict
ArmorReward
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Tournament Config
General
Equipment
Balancing
Round Type
Round Rewards
Rewards
Reward Type
Reward Tier
Betting
Commands
Channel Point Rewards
Command | Description | Settings | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
100k gold | Adds 100,000 gold to your adopted hero. |
Amount: 100000⦷ |
||||||||||
10k gold | Adds 10,000 gold to your adopted hero. |
Amount: 10000⦷ |
||||||||||
50k XP | Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 50000 |
||||||||||
Add Attribute Point | Adding focus points will take 250k gold from your hero as well |
Random attribute Amount: 1 Costs 250000⦷ |
||||||||||
Add Focus Point | Adding focus points will take 100k gold from your hero as well |
Skills: Automatic, based on class, equipment, and existing skills Focus points: 1 Cost: 100000⦷ |
||||||||||
Adopt a Hero | Get a hero in game. Almost all other actions require an adopted hero. |
Newly created wanderer Starting Age Range: 18 Starting Gold: 0 Inheritance: 75% of gold spent on equipment and retinue, up to 5 custom items Starting Skills:
Starting Equipment Tier: 1 |
||||||||||
Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
||||||||||
Buy my hero | Give me 250k of your hero's gold so I can make your hero a companion! | |||||||||||
Daily Allowance |
Amount: 25000⦷ |
|||||||||||
Daily Training | 100,000 XP for you once per stream/restart |
Skills: Automatic, based on class, equipment, and existing skills XP: 100000 |
||||||||||
Give Player Gold | Transfer 10,000 gold to the streamers character, from your hero. | |||||||||||
Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||
Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||||||||
Melee Based Training | This training will take 50k from your hero as well. |
Skills: Melee XP: 50000 to 100000 Costs: 50000⦷ |
||||||||||
Movement Training | This training will take 50k from your hero as well. |
Skills: Movement XP: 50000 to 100000 Costs: 50000⦷ |
||||||||||
Ranged Based Training | This training will take 50k from your hero as well. |
Skills: Ranged XP: 50000 to 100000 Costs: 50000⦷ |
||||||||||
Retire My Hero | Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete. | |||||||||||
Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||||||||
Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
||||||||||
Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||||||||
Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
Infantry
Basic foot soldier, the core around which every army is built.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Heavy Infantry |
Equipment |
OneHandedSword ![]() |
Shield ![]() |
Passive Power |
Healthy Healthy II: 150% HP Athletic II: Athletics: +50 Heavy Hitting I: 125.0% dmg Fleet Footed II: Max Speed Multiplier: 125% Cut Through I: 25% Unblockable |
Active Power |
Fireblade [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 1 TO 5 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 2 TO 3 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 3 TO 4 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 4 TO 5 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 5 |
Pikeman
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Heavy Infantry |
Equipment |
TwoHandedLance ![]() |
OneHandedSword ![]() |
Shield ![]() |
Passive Power |
Healthy Healthy II: 150% HP Athletic II: Athletics: +50 Heavy Hitting I: 125.0% dmg Fleet Footed II: Max Speed Multiplier: 125% Cut Through I: 25% Unblockable |
Active Power |
Active Power [Knock Down I 15%: Add: 15% Knock Down] requires CLASS LEVEL 1 TO 3 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 2 TO 4 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 3 TO 5 [Knock Down II 30%: Add: 30% Knock Down] requires CLASS LEVEL 4 TO 5 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 5 |
Dismounted Knight
Dismounted Knight With A 2H Sword
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Heavy Infantry |
Equipment |
TwoHandedSword ![]() |
Passive Power |
Healthy Healthy II: 150% HP Athletic II: Athletics: +50 Heavy Hitting I: 125.0% dmg Fleet Footed II: Max Speed Multiplier: 125% Cut Through I: 25% Unblockable |
Active Power |
Fireblade [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 1 TO 5 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 2 TO 3 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 3 TO 4 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 4 TO 5 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 5 |
Rogue
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Heavy Infantry |
Equipment |
OneHandedSword ![]() |
Passive Power |
Speedy Stabster Fleet Footed I: Max Speed Multiplier: 110% Ignore Armor I: Ignore 15% Armor Heavy Hitting I: 125.0% dmg Fleet Footed II: Max Speed Multiplier: 125% Ignore Armor II: Ignore 30% Armor |
Active Power |
Stabby Fast [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 TO 2 [Cut Through I: 25% Unblockable] requires CLASS LEVEL 2 TO 4 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 3 TO 4 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 4 TO 5 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 5 |
Huscarl
An axe swinging viking
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Heavy Infantry |
Equipment |
OneHandedAxe ![]() |
Shield ![]() |
ThrowingAxes ![]() |
Passive Power |
Well Built Heavy Hitting I: 125.0% dmg Healthy I: 125% HP Shrug Off II: 40% Shrug Off Healthy II: 150% HP Fleet Footed II: Max Speed Multiplier: 125% |
Active Power |
Viking Rage [Cut Through I: 25% Unblockable] requires CLASS LEVEL 1 TO 4 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 2 TO 3 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 3 TO 5 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 4 TO 5 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 5 |
Dwarf
Short But Strong
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Heavy Infantry |
Equipment |
OneHandedMace ![]() |
Shield ![]() |
Passive Power |
When The Hammer Falls Dwarf: Scale 85% Healthy I: 125% HP Ignore Armor I: Ignore 15% Armor Heavy Hitting I: 125.0% dmg Healthy II: 150% HP Heavy Hitting II: 150.0% dmg |
Active Power |
Dwarf Rage [Knock Down I 15%: Add: 15% Knock Down] requires CLASS LEVEL 1 TO 3 [Cut Through I: 25% Unblockable] requires CLASS LEVEL 2 TO 4 [Hammer Strike: AoE: 50dmg in 0.5m] requires CLASS LEVEL 3 TO 5 [Knock Down II 30%: Add: 30% Knock Down] requires CLASS LEVEL 4 TO 5 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 5 |
KneeCapper
Small But Fast
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Infantry |
Equipment |
TwoHandedMace ![]() |
Passive Power |
Small But Fast Small: Scale 50% Fleet Footed II: Max Speed Multiplier: 125% Athletic II: Athletics: +50 Knock Down II 30%: Add: 30% Knock Down Healthy I: 125% HP Fleet Footed IV: Max Speed Multiplier: 200% |
Active Power |
Heavy Hitting [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 TO 3 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 2 TO 4 [Cut Through I: 25% Unblockable] requires CLASS LEVEL 3 TO 5 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 4 TO 5 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 5 |
Berserker
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Heavy Infantry |
Equipment |
TwoHandedAxe ![]() |
Passive Power |
Glass Cannon Imposing: Scale 120% Fragile I: 50% HP Heavy Hitting I: 125.0% dmg Fragile II: 65% HP Heavy Hitting II: 150.0% dmg Healthy I: 125% HP |
Active Power |
Berserker Rage [Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1 TO 2 [Cut Through I: 25% Unblockable] requires CLASS LEVEL 2 TO 4 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 3 TO 4 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 4 TO 5 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 5 |
Head Bonker
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Heavy Infantry |
Equipment |
TwoHandedMace ![]() |
Passive Power |
Glass Cannon Imposing: Scale 120% Fragile I: 50% HP Heavy Hitting I: 125.0% dmg Fragile II: 65% HP Heavy Hitting II: 150.0% dmg Healthy I: 125% HP |
Active Power |
Ur Dead [Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1 TO 2 [Cut Through I: 25% Unblockable] requires CLASS LEVEL 2 TO 4 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 3 TO 4 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 4 TO 5 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 5 |
Giant
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Heavy Infantry |
Equipment |
TwoHandedGlaive ![]() |
Passive Power |
Big Giant Giant: Scale 200% Healthy III: 200% HP Shrug Off III: 80% Shrug Off Fleet Footed II: Max Speed Multiplier: 125% Healthy II: 150% HP Shrug Off II: 40% Shrug Off |
Active Power |
Strong Giant [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 TO 5 [Knock Down I 15%: Add: 15% Knock Down] requires CLASS LEVEL 2 TO 3 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 3 TO 5 [Knock Down II 30%: Add: 30% Knock Down] requires CLASS LEVEL 4 TO 5 [Cut Through I: 25% Unblockable] requires CLASS LEVEL 5 |
Archer
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Ranged |
Equipment |
Bow ![]() |
Arrows ![]() |
OneHandedAxe ![]() |
Passive Power |
Fleet Footed Fleet Footed I: Max Speed Multiplier: 110% Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Fleet Footed II: Max Speed Multiplier: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Fleet Footed III: Max Speed Multiplier: 150% |
Active Power |
Explosive Arrows [Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1 TO 2 [Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 3 TO 4 [Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 5 |
Heavy Archer
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Ranged |
Equipment |
Bow ![]() |
Arrows ![]() |
TwoHandedAxe ![]() |
Passive Power |
Healthy Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% |
Active Power |
Explosive Arrows [Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1 TO 2 [Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 3 TO 4 [Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 5 |
Fian
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Ranged |
Equipment |
Bow ![]() |
Arrows ![]() |
TwoHandedSword ![]() |
Passive Power |
Tanky Archer Healthy I: 125% HP Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Healthy II: 150% HP Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Cut Through I: 25% Unblockable |
Active Power |
Heavy Archer [Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1 TO 2 [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 2 TO 3 [Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 3 TO 4 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 4 TO 5 [Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 5 |
Crossbow
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Ranged |
Equipment |
Crossbow ![]() |
Bolts ![]() |
OneHandedSword ![]() |
Passive Power |
Faster Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Healthy I: 125% HP Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Healthy II: 150% HP Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
Active Power |
Heavy Bolts [Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1 TO 2 [Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 3 TO 4 [Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 5 |
Heavy Crossbow
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Ranged |
Equipment |
Crossbow ![]() |
Bolts ![]() |
TwoHandedSword ![]() |
Passive Power |
Healthy Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP Heavy Hitting II: 150.0% dmg Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% |
Active Power |
Heavy Bolts [Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1 TO 2 [Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 3 TO 4 [Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 5 |
Cavalry
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Heavy Cavalry |
Equipment |
OneHandedLance ![]() |
Shield ![]() |
OneHandedSword ![]() |
Mount |
Horse ![]() |
Passive Power |
A Good Horse Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) |
Active Power |
Trample [Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1 TO 2 [Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 3 TO 4 [Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 5 |
Mounted Knight
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Heavy Cavalry |
Equipment |
OneHandedLance ![]() |
Shield ![]() |
TwoHandedSword ![]() |
Mount |
Horse ![]() |
Passive Power |
A Champion Horse Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge AoE I: AoE: 25dmg in 2m from Charge Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Charge AoE II: AoE: 50dmg in 2m from Charge Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) |
Active Power |
Fire Blade [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 TO 2 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 2 TO 3 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 3 TO 4 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 4 TO 5 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 5 |
Riding Headbonker
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Heavy Cavalry |
Equipment |
TwoHandedMace ![]() |
Mount |
Horse ![]() |
Passive Power |
Damaging Healthy I: 125% HP Heavy Hitting I: 125.0% dmg Healthy II: 150% HP Heavy Hitting II: 150.0% dmg Healthy III: 200% HP |
Active Power |
Hammer Strike [Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1 TO 2 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 2 TO 3 [Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 3 TO 5 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 4 TO 5 [Hammer Strike II: AoE: 75dmg in 0.5m] requires CLASS LEVEL 5 |
Dwarf Cavalry
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Heavy Cavalry |
Equipment |
TwoHandedMace ![]() |
Crossbow ![]() |
Bolts ![]() |
Mount |
Horse ![]() |
Passive Power |
A Good Goat Dwarf: Scale 85% Dwarf Horse: Scale 85% (on mount) Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) |
Active Power |
Goat Smash [Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1 TO 2 [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 2 TO 3 [Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 3 TO 4 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 4 TO 5 [Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 5 |
Horse Archer
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Horse Archer |
Equipment |
Bow ![]() |
Arrows ![]() |
OneHandedSword ![]() |
Mount |
Horse ![]() |
Passive Power |
Mounted Archery Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
Active Power |
Explosive Arrows [Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1 TO 2 [Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 3 TO 4 [Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 5 |
Kvittaz Guard
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Horse Archer |
Equipment |
Bow ![]() |
Arrows ![]() |
TwoHandedGlaive ![]() |
Mount |
Horse ![]() |
Passive Power |
Fast Pew Pew, Fast Horsie Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
Active Power |
Boom Boom Slash [Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1 TO 2 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 TO 5 [Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 3 TO 4 [Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 5 |
Giraffe Archer
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Horse Archer |
Equipment |
Bow ![]() |
Arrows ![]() |
TwoHandedGlaive ![]() |
Mount |
Camel ![]() |
Passive Power |
CamelBoi Elephant Size: Scale 200% (on mount) Elephant II: Armor Torso: +150 (on mount) Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
Active Power |
Heavy Arrows Slightly Boomy [Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1 [Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 2 TO 3 [Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 4 TO 5 [Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 5 |
Caffeine Addict
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Skirmisher |
Equipment |
OneHandedSword ![]() |
Stone ![]() |
Stone ![]() |
Stone ![]() |
Passive Power |
I'm Fast As F Boi Athletic I: Athletics: +25 Knock Down I 15%: Add: 15% Knock Down Athletic II: Athletics: +50 Knock Down II 30%: Add: 30% Knock Down Athletic III: Athletics: +100 |
Active Power |
I Might Outrun A Horse [Fleet Footed I: Max Speed Multiplier: 110% ] requires CLASS LEVEL 1 TO 5 [Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 2 TO 3 [Fleet Footed II: Max Speed Multiplier: 125% ] requires CLASS LEVEL 3 TO 5 [Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 4 TO 5 [Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL 5 |
ArmorReward
Just to make sure you get armor as a reward.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Heavy Infantry |
Equipment |
Passive Power |
Passive Power |
Active Power |
Active Power |
Common Config
General
Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
1.5 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
2 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
30 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
2 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
0 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Retinue Death Chance Percent |
2.5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
600 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
5000 |
Gold the hero gets for every kill |
XP Per Kill |
12000 |
XP the hero gets for every kill |
XP Per Killed |
5000 |
XP the hero gets for being killed |
Heal Per Kill |
10 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
1250 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
25 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
2500 |
Gold won if the heroes side wins |
Win XP |
20000 |
XP the hero gets if the heroes side wins |
Lose Gold |
1250 |
Gold lost if the heroes side loses |
Lose XP |
5000 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
Killing Spree | 5 |
5000⦷ |
Achievements
Name | Requirements | Reward |
---|---|---|
Are You Not Dead Yet?! |
Total Deaths >= 25 |
Item: Armor: 100% Custom: 100% Dead Man Walking {ITEMNAME} (1x) |
Best Friend! |
Summons >= 100 |
500000⦷ 100000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Custom: 100% {ITEMNAME} Of Friendship (3x) |
Best Friends Forever! |
Summons >= 150 |
500000⦷ 100000XP Item: Weapon: 33%, Armor: 33%, Mount: 33% Custom: 100% Best Friend Bracelet With A {ITEMNAME} Hanging From It (4x) |
Blood Thirsty |
Total Kills >= 5000 |
150000⦷ 75000XP Item: Weapon: 33%, Armor: 33%, Mount: 33% Custom: 100% {ITEMNAME} Of The Blood Thirst (7.5x) |
Class Level 3 Finally |
CLASS LEVEL 3 |
25000⦷ 12500XP |
Class Level 4 For You! |
CLASS LEVEL 4 |
50000⦷ 25000XP |
Demonic |
Total Kills >= 10000 |
200000⦷ 100000XP Item: Weapon: 33%, Armor: 33%, Mount: 33% Custom: 100% Demonic {ITEMNAME} (10x) |
Did I See A Sparke In Your Eye? |
Summons >= 200 |
500000⦷ 100000XP Item: Weapon: 33%, Armor: 33%, Mount: 33% Custom: 100% {ITEMNAME} Of The Flirtatious Person (5x) |
Great Warrior! |
Battles >= 250 |
50000⦷ 25000XP Item: Weapon: 50%, Armor: 50% Custom: 100% {ITEMNAME} Of The Warrior! (10x) |
I Dislike The Other Viewers! |
Total Viewer Kills >= 50 |
100000⦷ 75000XP Item: Weapon: 100% Custom: 100% {ITEMNAME} Of Dislike (5x) |
I Hate The Other Viewers! |
Total Viewer Kills >= 100 |
200000⦷ 150000XP Item: Weapon: 100% Custom: 100% {ITEMNAME} Of Hate! (10x) |
Like You Are Struggling |
TotalTournament Round Losses >= 15 |
50000XP |
Loyal |
Summons >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {ITEMNAME} of Fealty (1x) |
Mortal Enemies |
Attacks >= 250 |
500000⦷ 100000XP Item: Weapon: 33%, Armor: 33%, Mount: 33% Custom: 100% Even Sauron Would Not Touch This {ITEMNAME} (10x) |
Not My Best Friend Anymore!! |
Attacks >= 100 |
500000⦷ 250000XP Item: Weapon: 33%, Armor: 33%, Mount: 33% Custom: 100% {ITEMNAME} Of The Evil Bastard (3x) |
Ooof, You Killed Me :( |
Total Streamer Kills >= 1 |
10000⦷ |
Rebellious |
Attacks >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Reliable |
Summons >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Renegade |
Attacks >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% Renegades {ITEMNAME} (1x) |
Stream Sniper |
Total Streamer Kills >= 5 |
500000⦷ 250000XP Item: Weapon: 100% Custom: 100% Stream Sniper {ITEMNAME} (7.5x) |
Taker Of Souls |
Total Kills >= 250 |
50000⦷ 25000XP Item: Weapon: 33%, Armor: 33%, Mount: 33% Custom: 100% {ITEMNAME} Of The Slayer (2x) |
The Hatred Grows |
Attacks >= 150 |
500000⦷ 100000XP Item: Weapon: 33%, Armor: 33%, Mount: 33% Custom: 100% Hatred Flows Out Of This {ITEMNAME} (4x) |
The Hatred Is Peaking |
Attacks >= 200 |
500000⦷ 100000XP Item: Weapon: 33%, Armor: 33%, Mount: 33% Custom: 100% This {ITEMNAME} Is Made Out Of Pure Hatred (5x) |
The Reaper |
Total Kills >= 1000 |
100000⦷ 50000XP Item: Weapon: 33%, Armor: 33%, Mount: 33% Custom: 100% {ITEMNAME} Of The Reaper (5x) |
The Ultimate Streamsniper! |
Total Streamer Kills >= 20 |
500000⦷ 250000XP Item: Weapon: 100% Custom: 100% The Ultimate Streamsniper {ITEMNAME} (15x) |
Tournament Champion |
TotalTournament Final Wins >= 5 |
100000⦷ 50000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% Reward {ITEMNAME} (5x) |
Traitorous |
Attacks >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Trusted |
Summons >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Viewer Bully! |
Total Viewer Kills >= 20 |
75000⦷ 50000XP Item: Weapon: 100% Custom: 100% {ITEMNAME} Of The Bully! (2x) |
Wait What! How Are You Still Alive?!?! |
Total Deaths >= 50 |
Item: Armor: 100% Custom: 100% Since you are still alive you get this {ITEMNAME} (2x) |
We Are Lovers! |
Summons >= 250 |
500000⦷ 100000XP Item: Weapon: 33%, Armor: 33%, Mount: 33% Custom: 100% A Heart Shaped {ITEMNAME} (10x) |
World Famous Warrior |
Battles >= 500 |
1000000⦷ 500000XP Item: Weapon: 33%, Armor: 33%, Mount: 33% Custom: 100% The Best {ITEMNAME} You Can Possibly Get (20x) |
You Are Getting Better! |
TotalTournament Round Wins >= 15 |
1⦷ 50000XP |
You Kill My Viewers :C |
Total Viewer Kills >= 10 |
50000⦷ 25000XP Item: Weapon: 100% Custom: 100% {ITEMNAME} Of The Viewer Killer (1x) |
You Must Be Immortal! |
Total Deaths >= 100 |
Item: Armor: 100% Custom: 100% {ITEMNAME} Of The Immortal (5x) |
You Really don't Like Me Do You? |
Total Streamer Kills >= 10 |
500000⦷ 250000XP Item: Weapon: 100% Custom: 100% These Streamsnipers Use A {ITEMNAME} To Kill me! (10x) |
Tournament Config
General
Start Health Multiplier |
2 |
Amount to multiply normal starting health by |
Disable Kill Rewards In Tournament |
Enabled |
Heroes won't get any kill rewards in tournaments |
Disable Tracking Kills Tournament |
Enabled |
Tournament kills / deaths won't be counted towards achievements or kill streaks |
Equipment
No Horses |
Enabled |
Remove horses completely from the BLT tournaments (the horse AI is terrible) |
No Spears |
Enabled |
Replaces all lances and spears with swords, because lance and spear combat is terrible |
Normalize Armor |
Enabled |
Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below) |
Normalize Armor Tier |
4 |
Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled |
Randomize Weapon Types |
Disabled |
Randomizes the weapons used in each round, weighted based on the classes of the participants |
Balancing
Previous Winner Debuffs |
|
Applies skill debuffers to previous tournament winners |
Round Type
Round 1 Type |
|
Round 1 Type | |||||||||||||||||||||
Round 2 Type |
|
Round 2 Type | |||||||||||||||||||||
Round 3 Type |
|
Round 3 Type |
Round Rewards
Round 1 Rewards |
|
Round 1 Rewards | |||||||||
Round 2 Rewards |
|
Round 2 Rewards | |||||||||
Round 3 Rewards |
|
Round 3 Rewards | |||||||||
Round 4 Rewards |
|
Round 4 Rewards |
Rewards
Win Gold |
50000 |
Gold won if the hero wins the tournaments | ||||||||||||||||||||||||||||||
Win XP |
50000 |
XP given if the hero wins the tournaments | ||||||||||||||||||||||||||||||
Participate XP |
10000 |
XP given if the hero participates in a tournament but doesn't win | ||||||||||||||||||||||||||||||
Prize |
Reward Type
Reward Tier
|
Winners prize |
Betting
Enable Betting |
Enabled |
Enable betting |
Betting On Final Only |
Enabled |
Only allow betting on the final betting |