Bannerlord Twitch Viewer Guide Kvittaz

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.

Table of Contents

Commands

General

Reward Type

Reward Tier

General

Reward Type

Reward Tier

General

Reward Type

Reward Tier

General

Reward Type

Reward Tier

Channel Point Rewards

Classes

Infantry

Pikeman

Dismounted Knight

Rogue

Huscarl

Dwarf

KneeCapper

Berserker

Head Bonker

Giant

Archer

Heavy Archer

Fian

Crossbow

Heavy Crossbow

Cavalry

Mounted Knight

Riding Headbonker

Dwarf Cavalry

Horse Archer

Kvittaz Guard

Giraffe Archer

Caffeine Addict

ArmorReward

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Tournament Config

General

Equipment

Balancing

Round Type

Round Rewards

Rewards

Reward Type

Reward Tier

Betting

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (reserve price) (part of the item name), e.g. !auction 50000 Boots would start a new auction for your custom item with the word "Boots" in it, with a reserve of 50000. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buymount

General

Item

Reward Type

Weapon Weight

0

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

0

Relative proportion of rewards that will be armor
Mount Weight

1

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

0

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

0

Relative proportion of rewards that will be Tier 6
Custom Weight

1

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Item specification, as this is for smithing the CustomWeight should be kept at 1, and probably Tier6 only
class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=0⦷, 5=0⦷, 5=0⦷, 6=0⦷

Free if you do not already have a class

Updates equipment to match new class

discarditem Throw away one of your custom items.
Usage is !discarditem (part of the item name), e.g. !discarditem Boots would discard your custom item with the word "Boots" in it. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=1000000⦷

giveitem Give one of your custom items to another viewer.
Usage is !giveitem (viewer) (part of the item name), e.g. !giveitem C4alad0g Boots would give your custom item with the word "Boots" in it to the viewer called C4lad0g. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
gold Show your heroes current gold.

Shows: Gold

inv Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage.

Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage

nameitem You can use this to name your custom items.
Usage is !nameitem (name), for example !nameitem Foehammer.
If you call !nameitem on its own it will tell you what item will be named next.
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=0⦷, 5=0⦷, 5=0⦷, 6=0⦷

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford.

Max retinue: 10

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷

Allowed: Elite troops

retinue all Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade

Max retinue: 10

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷

Allowed: Elite troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

smitharmor

General

Item

Reward Type

Weapon Weight

0

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

1

Relative proportion of rewards that will be armor
Mount Weight

0

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

0

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

0

Relative proportion of rewards that will be Tier 6
Custom Weight

1

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Item specification, as this is for smithing the CustomWeight should be kept at 1, and probably Tier6 only
smithrandom

General

Item

Reward Type

Weapon Weight

0.3

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

1

Relative proportion of rewards that will be armor
Mount Weight

0.1

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0.55

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

1.45

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

2.3

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

1.75

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

1.15

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

0.55

Relative proportion of rewards that will be Tier 6
Custom Weight

0.1

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Item specification, as this is for smithing the CustomWeight should be kept at 1, and probably Tier6 only
smithweapon

General

Item

Reward Type

Weapon Weight

1

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

0

Relative proportion of rewards that will be armor
Mount Weight

0

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

0

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

0

Relative proportion of rewards that will be Tier 6
Custom Weight

1

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Item specification, as this is for smithing the CustomWeight should be kept at 1, and probably Tier6 only
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier


Channel Point Rewards

Command Description Settings
100k gold Adds 100,000 gold to your adopted hero.

Amount: 100000⦷

10k gold Adds 10,000 gold to your adopted hero.

Amount: 10000⦷

50k XP Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000

Add Attribute Point Adding focus points will take 250k gold from your hero as well

Random attribute

Amount: 1

Costs 250000⦷

Add Focus Point Adding focus points will take 100k gold from your hero as well

Skills: Automatic, based on class, equipment, and existing skills

Focus points: 1

Cost: 100000⦷

Adopt a Hero Get a hero in game. Almost all other actions require an adopted hero.

Newly created wanderer

Starting Age Range: 18

Starting Gold: 0

Inheritance: 75% of gold spent on equipment and retinue, up to 5 custom items

Starting Skills:

Skill Level
Melee 25 to 50
Ranged 25 to 50
Athletics 25 to 50
Riding 25 to 50

Starting Equipment Tier: 1

Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Buy my hero Give me 250k of your hero's gold so I can make your hero a companion!
Daily Allowance

Amount: 25000⦷

Daily Training 100,000 XP for you once per stream/restart

Skills: Automatic, based on class, equipment, and existing skills

XP: 100000

Give Player Gold Transfer 10,000 gold to the streamers character, from your hero.
Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Melee Based Training This training will take 50k from your hero as well.

Skills: Melee

XP: 50000 to 100000

Costs: 50000⦷

Movement Training This training will take 50k from your hero as well.

Skills: Movement

XP: 50000 to 100000

Costs: 50000⦷

Ranged Based Training This training will take 50k from your hero as well.

Skills: Ranged

XP: 50000 to 100000

Costs: 50000⦷

Retire My Hero Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete.
Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

Infantry

Basic foot soldier, the core around which every army is built.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Infantry Tier 1 Example Infantry Tier 2 Example Infantry Tier 3 Example Infantry Tier 4 Example Infantry Tier 5 Example Infantry Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedSword

Broad Ild

Shield

Large Round Shield
Passive Power

Healthy

Healthy II: 150% HP

Athletic II: Athletics: +50

Heavy Hitting I: 125.0% dmg

Fleet Footed II: Max Speed Multiplier: 125%

Cut Through I: 25% Unblockable

Active Power

Fireblade

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 1 TO 5

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 2 TO 3

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 3 TO 4

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 4 TO 5

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 5


Pikeman

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Pikeman Tier 1 Example Pikeman Tier 2 Example Pikeman Tier 3 Example Pikeman Tier 4 Example Pikeman Tier 5 Example Pikeman Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedLance

Courser Lance

OneHandedSword

Broad Ild

Shield

Large Round Shield
Passive Power

Healthy

Healthy II: 150% HP

Athletic II: Athletics: +50

Heavy Hitting I: 125.0% dmg

Fleet Footed II: Max Speed Multiplier: 125%

Cut Through I: 25% Unblockable

Active Power

Active Power

[Knock Down I 15%: Add: 15% Knock Down] requires CLASS LEVEL 1 TO 3

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 2 TO 4

[Cut Through II: 50% Unblockable] requires CLASS LEVEL 3 TO 5

[Knock Down II 30%: Add: 30% Knock Down] requires CLASS LEVEL 4 TO 5

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 5


Dismounted Knight

Dismounted Knight With A 2H Sword

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Dismounted Knight Tier 1 Example Dismounted Knight Tier 2 Example Dismounted Knight Tier 3 Example Dismounted Knight Tier 4 Example Dismounted Knight Tier 5 Example Dismounted Knight Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedSword

Wide Fullered Broad Two Hander
Passive Power

Healthy

Healthy II: 150% HP

Athletic II: Athletics: +50

Heavy Hitting I: 125.0% dmg

Fleet Footed II: Max Speed Multiplier: 125%

Cut Through I: 25% Unblockable

Active Power

Fireblade

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 1 TO 5

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 2 TO 3

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 3 TO 4

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 4 TO 5

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 5


Rogue

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Rogue Tier 1 Example Rogue Tier 2 Example Rogue Tier 3 Example Rogue Tier 4 Example Rogue Tier 5 Example Rogue Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedSword

Broad Ild
Passive Power

Speedy Stabster

Fleet Footed I: Max Speed Multiplier: 110%

Ignore Armor I: Ignore 15% Armor

Heavy Hitting I: 125.0% dmg

Fleet Footed II: Max Speed Multiplier: 125%

Ignore Armor II: Ignore 30% Armor

Active Power

Stabby Fast

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 TO 2

[Cut Through I: 25% Unblockable] requires CLASS LEVEL 2 TO 4

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 3 TO 4

[Cut Through II: 50% Unblockable] requires CLASS LEVEL 4 TO 5

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 5


Huscarl

An axe swinging viking

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Huscarl Tier 1 Example Huscarl Tier 2 Example Huscarl Tier 3 Example Huscarl Tier 4 Example Huscarl Tier 5 Example Huscarl Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedAxe

Tzikourion

Shield

Large Round Shield

ThrowingAxes

Raider Throwing Axe
Passive Power

Well Built

Heavy Hitting I: 125.0% dmg

Healthy I: 125% HP

Shrug Off II: 40% Shrug Off

Healthy II: 150% HP

Fleet Footed II: Max Speed Multiplier: 125%

Active Power

Viking Rage

[Cut Through I: 25% Unblockable] requires CLASS LEVEL 1 TO 4

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 2 TO 3

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 3 TO 5

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 4 TO 5

[Cut Through II: 50% Unblockable] requires CLASS LEVEL 5


Dwarf

Short But Strong

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Dwarf Tier 1 Example Dwarf Tier 2 Example Dwarf Tier 3 Example Dwarf Tier 4 Example Dwarf Tier 5 Example Dwarf Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedMace

Militia Pernach

Shield

Large Round Shield
Passive Power

When The Hammer Falls

Dwarf: Scale 85%

Healthy I: 125% HP

Ignore Armor I: Ignore 15% Armor

Heavy Hitting I: 125.0% dmg

Healthy II: 150% HP

Heavy Hitting II: 150.0% dmg

Active Power

Dwarf Rage

[Knock Down I 15%: Add: 15% Knock Down] requires CLASS LEVEL 1 TO 3

[Cut Through I: 25% Unblockable] requires CLASS LEVEL 2 TO 4

[Hammer Strike: AoE: 50dmg in 0.5m] requires CLASS LEVEL 3 TO 5

[Knock Down II 30%: Add: 30% Knock Down] requires CLASS LEVEL 4 TO 5

[Cut Through II: 50% Unblockable] requires CLASS LEVEL 5


KneeCapper

Small But Fast

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
KneeCapper Tier 1 Example KneeCapper Tier 2 Example KneeCapper Tier 3 Example KneeCapper Tier 4 Example KneeCapper Tier 5 Example KneeCapper Tier 6 Example
Formation Infantry
Equipment

TwoHandedMace

Two Handed Mace
Passive Power

Small But Fast

Small: Scale 50%

Fleet Footed II: Max Speed Multiplier: 125%

Athletic II: Athletics: +50

Knock Down II 30%: Add: 30% Knock Down

Healthy I: 125% HP

Fleet Footed IV: Max Speed Multiplier: 200%

Active Power

Heavy Hitting

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 TO 3

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 2 TO 4

[Cut Through I: 25% Unblockable] requires CLASS LEVEL 3 TO 5

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 4 TO 5

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 5


Berserker

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Berserker Tier 1 Example Berserker Tier 2 Example Berserker Tier 3 Example Berserker Tier 4 Example Berserker Tier 5 Example Berserker Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedAxe

Black Heart
Passive Power

Glass Cannon

Imposing: Scale 120%

Fragile I: 50% HP

Heavy Hitting I: 125.0% dmg

Fragile II: 65% HP

Heavy Hitting II: 150.0% dmg

Healthy I: 125% HP

Active Power

Berserker Rage

[Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1 TO 2

[Cut Through I: 25% Unblockable] requires CLASS LEVEL 2 TO 4

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 3 TO 4

[Cut Through II: 50% Unblockable] requires CLASS LEVEL 4 TO 5

[Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 5


Head Bonker

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Head Bonker Tier 1 Example Head Bonker Tier 2 Example Head Bonker Tier 3 Example Head Bonker Tier 4 Example Head Bonker Tier 5 Example Head Bonker Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedMace

Two Handed Mace
Passive Power

Glass Cannon

Imposing: Scale 120%

Fragile I: 50% HP

Heavy Hitting I: 125.0% dmg

Fragile II: 65% HP

Heavy Hitting II: 150.0% dmg

Healthy I: 125% HP

Active Power

Ur Dead

[Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1 TO 2

[Cut Through I: 25% Unblockable] requires CLASS LEVEL 2 TO 4

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 3 TO 4

[Cut Through II: 50% Unblockable] requires CLASS LEVEL 4 TO 5

[Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 5


Giant

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Giant Tier 1 Example Giant Tier 2 Example Giant Tier 3 Example Giant Tier 4 Example Giant Tier 5 Example Giant Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedGlaive

Rhomphaia
Passive Power

Big Giant

Giant: Scale 200%

Healthy III: 200% HP

Shrug Off III: 80% Shrug Off

Fleet Footed II: Max Speed Multiplier: 125%

Healthy II: 150% HP

Shrug Off II: 40% Shrug Off

Active Power

Strong Giant

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 TO 5

[Knock Down I 15%: Add: 15% Knock Down] requires CLASS LEVEL 2 TO 3

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 3 TO 5

[Knock Down II 30%: Add: 30% Knock Down] requires CLASS LEVEL 4 TO 5

[Cut Through I: 25% Unblockable] requires CLASS LEVEL 5


Archer

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Archer Tier 1 Example Archer Tier 2 Example Archer Tier 3 Example Archer Tier 4 Example Archer Tier 5 Example Archer Tier 6 Example
Formation Ranged
Equipment

Bow

Noble Long Bow

Arrows

Stacked Bodkin Arrows

OneHandedAxe

Tzikourion
Passive Power

Fleet Footed

Fleet Footed I: Max Speed Multiplier: 110%

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Fleet Footed II: Max Speed Multiplier: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Fleet Footed III: Max Speed Multiplier: 150%

Active Power

Explosive Arrows

[Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1 TO 2

[Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 3 TO 4

[Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 5


Heavy Archer

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Heavy Archer Tier 1 Example Heavy Archer Tier 2 Example Heavy Archer Tier 3 Example Heavy Archer Tier 4 Example Heavy Archer Tier 5 Example Heavy Archer Tier 6 Example
Formation Ranged
Equipment

Bow

Noble Long Bow

Arrows

Stacked Bodkin Arrows

TwoHandedAxe

Black Heart
Passive Power

Healthy

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Active Power

Explosive Arrows

[Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1 TO 2

[Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 3 TO 4

[Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 5


Fian

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Fian Tier 1 Example Fian Tier 2 Example Fian Tier 3 Example Fian Tier 4 Example Fian Tier 5 Example Fian Tier 6 Example
Formation Ranged
Equipment

Bow

Noble Long Bow

Arrows

Stacked Bodkin Arrows

TwoHandedSword

Wide Fullered Broad Two Hander
Passive Power

Tanky Archer

Healthy I: 125% HP

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Healthy II: 150% HP

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Cut Through I: 25% Unblockable

Active Power

Heavy Archer

[Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1 TO 2

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 2 TO 3

[Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 3 TO 4

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 4 TO 5

[Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 5


Crossbow

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Crossbow Tier 1 Example Crossbow Tier 2 Example Crossbow Tier 3 Example Crossbow Tier 4 Example Crossbow Tier 5 Example Crossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

Fine Light Crossbow

Bolts

Light Bolts

OneHandedSword

Broad Ild
Passive Power

Faster

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Healthy I: 125% HP

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Healthy II: 150% HP

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Active Power

Heavy Bolts

[Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1 TO 2

[Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 3 TO 4

[Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 5


Heavy Crossbow

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Heavy Crossbow Tier 1 Example Heavy Crossbow Tier 2 Example Heavy Crossbow Tier 3 Example Heavy Crossbow Tier 4 Example Heavy Crossbow Tier 5 Example Heavy Crossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

Fine Light Crossbow

Bolts

Light Bolts

TwoHandedSword

Wide Fullered Broad Two Hander
Passive Power

Healthy

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Heavy Hitting II: 150.0% dmg

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Active Power

Heavy Bolts

[Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1 TO 2

[Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 3 TO 4

[Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 5


Cavalry

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Cavalry Tier 1 Example Cavalry Tier 2 Example Cavalry Tier 3 Example Cavalry Tier 4 Example Cavalry Tier 5 Example Cavalry Tier 6 Example
Formation Heavy Cavalry
Equipment

OneHandedLance

Mamluke Lance

Shield

Large Round Shield

OneHandedSword

Broad Ild
Mount

Horse

Royal Destrier
Passive Power

A Good Horse

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Active Power

Trample

[Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1 TO 2

[Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 3 TO 4

[Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 5


Mounted Knight

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Mounted Knight Tier 1 Example Mounted Knight Tier 2 Example Mounted Knight Tier 3 Example Mounted Knight Tier 4 Example Mounted Knight Tier 5 Example Mounted Knight Tier 6 Example
Formation Heavy Cavalry
Equipment

OneHandedLance

Mamluke Lance

Shield

Large Round Shield

TwoHandedSword

Wide Fullered Broad Two Hander
Mount

Horse

Royal Destrier
Passive Power

A Champion Horse

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Charge AoE I: AoE: 25dmg in 2m from Charge

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Charge AoE II: AoE: 50dmg in 2m from Charge

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Active Power

Fire Blade

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 TO 2

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 2 TO 3

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 3 TO 4

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 4 TO 5

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 5


Riding Headbonker

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Riding Headbonker Tier 1 Example Riding Headbonker Tier 2 Example Riding Headbonker Tier 3 Example Riding Headbonker Tier 4 Example Riding Headbonker Tier 5 Example Riding Headbonker Tier 6 Example
Formation Heavy Cavalry
Equipment

TwoHandedMace

Two Handed Mace
Mount

Horse

Royal Destrier
Passive Power

Damaging

Healthy I: 125% HP

Heavy Hitting I: 125.0% dmg

Healthy II: 150% HP

Heavy Hitting II: 150.0% dmg

Healthy III: 200% HP

Active Power

Hammer Strike

[Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1 TO 2

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 2 TO 3

[Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 3 TO 5

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 4 TO 5

[Hammer Strike II: AoE: 75dmg in 0.5m] requires CLASS LEVEL 5


Dwarf Cavalry

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Dwarf Cavalry Tier 1 Example Dwarf Cavalry Tier 2 Example Dwarf Cavalry Tier 3 Example Dwarf Cavalry Tier 4 Example Dwarf Cavalry Tier 5 Example Dwarf Cavalry Tier 6 Example
Formation Heavy Cavalry
Equipment

TwoHandedMace

Two Handed Mace

Crossbow

Fine Light Crossbow

Bolts

Light Bolts
Mount

Horse

Royal Destrier
Passive Power

A Good Goat

Dwarf: Scale 85%

Dwarf Horse: Scale 85% (on mount)

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Active Power

Goat Smash

[Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1 TO 2

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 2 TO 3

[Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 3 TO 4

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 4 TO 5

[Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 5


Horse Archer

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Horse Archer Tier 1 Example Horse Archer Tier 2 Example Horse Archer Tier 3 Example Horse Archer Tier 4 Example Horse Archer Tier 5 Example Horse Archer Tier 6 Example
Formation Horse Archer
Equipment

Bow

Noble Long Bow

Arrows

Stacked Bodkin Arrows

OneHandedSword

Broad Ild
Mount

Horse

Royal Destrier
Passive Power

Mounted Archery

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Active Power

Explosive Arrows

[Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1 TO 2

[Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 3 TO 4

[Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 5


Kvittaz Guard

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Kvittaz Guard Tier 1 Example Kvittaz Guard Tier 2 Example Kvittaz Guard Tier 3 Example Kvittaz Guard Tier 4 Example Kvittaz Guard Tier 5 Example Kvittaz Guard Tier 6 Example
Formation Horse Archer
Equipment

Bow

Noble Long Bow

Arrows

Stacked Bodkin Arrows

TwoHandedGlaive

Rhomphaia
Mount

Horse

Royal Destrier
Passive Power

Fast Pew Pew, Fast Horsie

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Active Power

Boom Boom Slash

[Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1 TO 2

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 TO 5

[Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 3 TO 4

[Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 5


Giraffe Archer

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Giraffe Archer Tier 1 Example Giraffe Archer Tier 2 Example Giraffe Archer Tier 3 Example Giraffe Archer Tier 4 Example Giraffe Archer Tier 5 Example Giraffe Archer Tier 6 Example
Formation Horse Archer
Equipment

Bow

Noble Long Bow

Arrows

Stacked Bodkin Arrows

TwoHandedGlaive

Rhomphaia
Mount

Camel

Husnphree
Passive Power

CamelBoi

Elephant Size: Scale 200% (on mount)

Elephant II: Armor Torso: +150 (on mount)

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Active Power

Heavy Arrows Slightly Boomy

[Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1

[Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 2 TO 3

[Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 4 TO 5

[Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 5


Caffeine Addict

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Caffeine Addict Tier 1 Example Caffeine Addict Tier 2 Example Caffeine Addict Tier 3 Example Caffeine Addict Tier 4 Example Caffeine Addict Tier 5 Example Caffeine Addict Tier 6 Example
Formation Skirmisher
Equipment

OneHandedSword

Broad Ild

Stone

Stone

Stone

Stone

Stone

Stone
Passive Power

I'm Fast As F Boi

Athletic I: Athletics: +25

Knock Down I 15%: Add: 15% Knock Down

Athletic II: Athletics: +50

Knock Down II 30%: Add: 30% Knock Down

Athletic III: Athletics: +100

Active Power

I Might Outrun A Horse

[Fleet Footed I: Max Speed Multiplier: 110% ] requires CLASS LEVEL 1 TO 5

[Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 2 TO 3

[Fleet Footed II: Max Speed Multiplier: 125% ] requires CLASS LEVEL 3 TO 5

[Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 4 TO 5

[Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL 5


ArmorReward

Just to make sure you get armor as a reward.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
ArmorReward Tier 1 Example ArmorReward Tier 2 Example ArmorReward Tier 3 Example ArmorReward Tier 4 Example ArmorReward Tier 5 Example ArmorReward Tier 6 Example
Formation Heavy Infantry
Equipment
Passive Power

Passive Power

Active Power

Active Power


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

1.5

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

30

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

2

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)

Death

Allow Death

Enabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

0

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

2.5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

600

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

5000

Gold the hero gets for every kill
XP Per Kill

12000

XP the hero gets for every kill
XP Per Killed

5000

XP the hero gets for being killed
Heal Per Kill

10

HP the hero gets for every kill
Retinue Gold Per Kill

1250

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

25

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

2500

Gold won if the heroes side wins
Win XP

20000

XP the hero gets if the heroes side wins
Lose Gold

1250

Gold lost if the heroes side loses
Lose XP

5000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

5000⦷

Achievements

Name Requirements Reward
Are You Not Dead Yet?!

Total Deaths >= 25

Item: Armor: 100% Custom: 100% Dead Man Walking {ITEMNAME} (1x)

Best Friend!

Summons >= 100

500000⦷

100000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Custom: 100% {ITEMNAME} Of Friendship (3x)

Best Friends Forever!

Summons >= 150

500000⦷

100000XP

Item: Weapon: 33%, Armor: 33%, Mount: 33% Custom: 100% Best Friend Bracelet With A {ITEMNAME} Hanging From It (4x)

Blood Thirsty

Total Kills >= 5000

150000⦷

75000XP

Item: Weapon: 33%, Armor: 33%, Mount: 33% Custom: 100% {ITEMNAME} Of The Blood Thirst (7.5x)

Class Level 3 Finally

CLASS LEVEL 3

25000⦷

12500XP

Class Level 4 For You!

CLASS LEVEL 4

50000⦷

25000XP

Demonic

Total Kills >= 10000

200000⦷

100000XP

Item: Weapon: 33%, Armor: 33%, Mount: 33% Custom: 100% Demonic {ITEMNAME} (10x)

Did I See A Sparke In Your Eye?

Summons >= 200

500000⦷

100000XP

Item: Weapon: 33%, Armor: 33%, Mount: 33% Custom: 100% {ITEMNAME} Of The Flirtatious Person (5x)

Great Warrior!

Battles >= 250

50000⦷

25000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {ITEMNAME} Of The Warrior! (10x)

I Dislike The Other Viewers!

Total Viewer Kills >= 50

100000⦷

75000XP

Item: Weapon: 100% Custom: 100% {ITEMNAME} Of Dislike (5x)

I Hate The Other Viewers!

Total Viewer Kills >= 100

200000⦷

150000XP

Item: Weapon: 100% Custom: 100% {ITEMNAME} Of Hate! (10x)

Like You Are Struggling

TotalTournament Round Losses >= 15

50000XP

Loyal

Summons >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {ITEMNAME} of Fealty (1x)

Mortal Enemies

Attacks >= 250

500000⦷

100000XP

Item: Weapon: 33%, Armor: 33%, Mount: 33% Custom: 100% Even Sauron Would Not Touch This {ITEMNAME} (10x)

Not My Best Friend Anymore!!

Attacks >= 100

500000⦷

250000XP

Item: Weapon: 33%, Armor: 33%, Mount: 33% Custom: 100% {ITEMNAME} Of The Evil Bastard (3x)

Ooof, You Killed Me :(

Total Streamer Kills >= 1

10000⦷

Rebellious

Attacks >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Summons >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Attacks >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% Renegades {ITEMNAME} (1x)

Stream Sniper

Total Streamer Kills >= 5

500000⦷

250000XP

Item: Weapon: 100% Custom: 100% Stream Sniper {ITEMNAME} (7.5x)

Taker Of Souls

Total Kills >= 250

50000⦷

25000XP

Item: Weapon: 33%, Armor: 33%, Mount: 33% Custom: 100% {ITEMNAME} Of The Slayer (2x)

The Hatred Grows

Attacks >= 150

500000⦷

100000XP

Item: Weapon: 33%, Armor: 33%, Mount: 33% Custom: 100% Hatred Flows Out Of This {ITEMNAME} (4x)

The Hatred Is Peaking

Attacks >= 200

500000⦷

100000XP

Item: Weapon: 33%, Armor: 33%, Mount: 33% Custom: 100% This {ITEMNAME} Is Made Out Of Pure Hatred (5x)

The Reaper

Total Kills >= 1000

100000⦷

50000XP

Item: Weapon: 33%, Armor: 33%, Mount: 33% Custom: 100% {ITEMNAME} Of The Reaper (5x)

The Ultimate Streamsniper!

Total Streamer Kills >= 20

500000⦷

250000XP

Item: Weapon: 100% Custom: 100% The Ultimate Streamsniper {ITEMNAME} (15x)

Tournament Champion

TotalTournament Final Wins >= 5

100000⦷

50000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% Reward {ITEMNAME} (5x)

Traitorous

Attacks >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Summons >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Viewer Bully!

Total Viewer Kills >= 20

75000⦷

50000XP

Item: Weapon: 100% Custom: 100% {ITEMNAME} Of The Bully! (2x)

Wait What! How Are You Still Alive?!?!

Total Deaths >= 50

Item: Armor: 100% Custom: 100% Since you are still alive you get this {ITEMNAME} (2x)

We Are Lovers!

Summons >= 250

500000⦷

100000XP

Item: Weapon: 33%, Armor: 33%, Mount: 33% Custom: 100% A Heart Shaped {ITEMNAME} (10x)

World Famous Warrior

Battles >= 500

1000000⦷

500000XP

Item: Weapon: 33%, Armor: 33%, Mount: 33% Custom: 100% The Best {ITEMNAME} You Can Possibly Get (20x)

You Are Getting Better!

TotalTournament Round Wins >= 15

1⦷

50000XP

You Kill My Viewers :C

Total Viewer Kills >= 10

50000⦷

25000XP

Item: Weapon: 100% Custom: 100% {ITEMNAME} Of The Viewer Killer (1x)

You Must Be Immortal!

Total Deaths >= 100

Item: Armor: 100% Custom: 100% {ITEMNAME} Of The Immortal (5x)

You Really don't Like Me Do You?

Total Streamer Kills >= 10

500000⦷

250000XP

Item: Weapon: 100% Custom: 100% These Streamsnipers Use A {ITEMNAME} To Kill me! (10x)

Tournament Config

General

Start Health Multiplier

2

Amount to multiply normal starting health by
Disable Kill Rewards In Tournament

Enabled

Heroes won't get any kill rewards in tournaments
Disable Tracking Kills Tournament

Enabled

Tournament kills / deaths won't be counted towards achievements or kill streaks

Equipment

No Horses

Enabled

Remove horses completely from the BLT tournaments (the horse AI is terrible)
No Spears

Enabled

Replaces all lances and spears with swords, because lance and spear combat is terrible
Normalize Armor

Enabled

Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below)
Normalize Armor Tier

4

Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled
Randomize Weapon Types

Disabled

Randomizes the weapons used in each round, weighted based on the classes of the participants

Balancing

Previous Winner Debuffs
Skill

All

Skill or skill group to modifer (all skills in a group will be modified)
Skill Reduction Percent Per Win

20

Reduction to the skill per win (in %). See https://www.desmos.com/calculator/ajydvitcer for visualization of how skill will be modified.
Floor Percent

0

The lower limit (in %) that the skill(s) can be reduced to.
Applies skill debuffers to previous tournament winners

Round Type

Round 1 Type
Vanilla

Disabled

Allow the vanilla round setup
1 Match 4 Teams

Enabled

Allow 1 match with 4 teams of 4
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 4
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 2
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 2
4 Matches 4 Teams

Disabled

Allow 4 matches with 4 teams of 1
8 Matches 2 Teams

Disabled

Allow 8 matches with 2 teams of 1
Round 1 Type
Round 2 Type
Vanilla

Disabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 4
1 Match 4 Teams

Enabled

Allow 1 match with 4 teams of 2
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 2
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 1
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 1
Round 2 Type
Round 3 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 2
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 1
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 1
Round 3 Type

Round Rewards

Round 1 Rewards
Win Gold

5000

Gold won if the hero wins thier match in the round
Win XP

5000

XP given if the hero wins thier match in the round
Lose XP

20000

XP given if the hero loses thier match in a round
Round 1 Rewards
Round 2 Rewards
Win Gold

7500

Gold won if the hero wins thier match in the round
Win XP

7500

XP given if the hero wins thier match in the round
Lose XP

10000

XP given if the hero loses thier match in a round
Round 2 Rewards
Round 3 Rewards
Win Gold

10000

Gold won if the hero wins thier match in the round
Win XP

10000

XP given if the hero wins thier match in the round
Lose XP

5000

XP given if the hero loses thier match in a round
Round 3 Rewards
Round 4 Rewards
Win Gold

0

Gold won if the hero wins thier match in the round
Win XP

0

XP given if the hero wins thier match in the round
Lose XP

0

XP given if the hero loses thier match in a round
Round 4 Rewards

Rewards

Win Gold

50000

Gold won if the hero wins the tournaments
Win XP

50000

XP given if the hero wins the tournaments
Participate XP

10000

XP given if the hero participates in a tournament but doesn't win
Prize

Reward Type

Weapon Weight

1

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

1

Relative proportion of rewards that will be armor
Mount Weight

1

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

2

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

1.5

Relative proportion of rewards that will be Tier 6
Custom Weight

1

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Winners prize

Betting

Enable Betting

Enabled

Enable betting
Betting On Final Only

Enabled

Only allow betting on the final betting